So now that i have given an overview of the PHB races, time to look at a couple of new races i am considering.
Artovans: Nomadic humanoids, desert/tundra dwellers mostly. Physically, i am imagining them to be slightly insectile, perhaps with compound eyes and being hairless. Strong Oral tradition and believe in "the song of life". Bardic traditions. Perhaps pheremones that give them a bonus to diplomacy and intimidate.
Distrec: Bestial type humans. I imagine these to take the role of half orcs. Less intelligent, but not stronger, perhaps hardier (higher Con) instead. Perhaps a former slave race to the humans who have become "civilised" in some areas. Barbarian/fighters primary roles.
Saturday, November 28, 2009
Races
So I am sticking with some of the basic races from the player's handbook so far, but with some tweaks. here are my rough ideas so far.
Humans: as per normal for racial abilities. Culturally, i am thinking that the human's had a large and powerful empire that collapsed due to an internal power struggle, and now humanity is rebuilding. Still kinda open at this stage
Elves: this is more an overhaul than a tweaking. I am scrapping the idea of elves being master arcanists, and i am instead focusing on their role in the natural world. Mostly druids and rangers here. I am creating 4 sub races, each representing a season (Spring, Summer, Autumn, Winter), with slightly different abilities and base personalities. I have an idea on changing how they reproduce as well, but more on that later.
Dwarves: Slight changes to abilities, the most important being the removal of those that focus on them being subterranean miners. I would imagine that this was a previous role, but now dwarves have moved to the surface and are similar to humans in many respects, but still have an important clan structure and caste system.
Gnomes: Now the major arcanists of the bunch. more neutrally aligned and dispassionate now, and ruled by a magocracy.
Halflings: most (but not all) sorcerers are halflings. Naturally magically gifted, but prone to quirks and in extreme instances, insanity. Will be given a few unique and strange abilities. Very chaotic individuals.
I don't really see a place for half elves or half orcs in this setting at this stage.
Keep you posted.
Humans: as per normal for racial abilities. Culturally, i am thinking that the human's had a large and powerful empire that collapsed due to an internal power struggle, and now humanity is rebuilding. Still kinda open at this stage
Elves: this is more an overhaul than a tweaking. I am scrapping the idea of elves being master arcanists, and i am instead focusing on their role in the natural world. Mostly druids and rangers here. I am creating 4 sub races, each representing a season (Spring, Summer, Autumn, Winter), with slightly different abilities and base personalities. I have an idea on changing how they reproduce as well, but more on that later.
Dwarves: Slight changes to abilities, the most important being the removal of those that focus on them being subterranean miners. I would imagine that this was a previous role, but now dwarves have moved to the surface and are similar to humans in many respects, but still have an important clan structure and caste system.
Gnomes: Now the major arcanists of the bunch. more neutrally aligned and dispassionate now, and ruled by a magocracy.
Halflings: most (but not all) sorcerers are halflings. Naturally magically gifted, but prone to quirks and in extreme instances, insanity. Will be given a few unique and strange abilities. Very chaotic individuals.
I don't really see a place for half elves or half orcs in this setting at this stage.
Keep you posted.
What i'm all about
This is my first post, so "yay" i suppose.
I am creating my own D&D setting that i am calling "Nortaea". I will be basing it off the 3.5 rules, as i am not really a fan of the new 4th edition rules. I am going to be doing a lot of the work myself, but would love comments from others on ideas and tweaks for it, and am open to collabrations. I'm going to be putting a lot of work into it, and then releasing it as a free campaign setting online.
I have some very rough outlines so far of what the world will be. I want it to be different from pre-existing settings, rather than just a poorly made clone of something that already has a following.
Keep you posted
I am creating my own D&D setting that i am calling "Nortaea". I will be basing it off the 3.5 rules, as i am not really a fan of the new 4th edition rules. I am going to be doing a lot of the work myself, but would love comments from others on ideas and tweaks for it, and am open to collabrations. I'm going to be putting a lot of work into it, and then releasing it as a free campaign setting online.
I have some very rough outlines so far of what the world will be. I want it to be different from pre-existing settings, rather than just a poorly made clone of something that already has a following.
Keep you posted
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